Paper: Games semantics for linear logic (at LICS 1991)
Authors: Y. Lafont T. StreicherAbstract
An attempt is made to relate various notions of duality used in mathematics with the denotational semantics of linear logic. The author proposes a naive semantics for linear logic that, in a certain sense, generalizes various notions such as finite-dimensional vector spaces, topological spaces, and J.-Y. Girard's (1987) coherence spaces. A game consists of a set of vectors (or strategies), a set of forms (or co-strategies) and an evaluation bracket. This is enough to interpret the connectives of full propositional linear logic, including exponentials
BibTeX
@InProceedings{LafontStreicher-Gamessemanticsforli,
author = {Y. Lafont and T. Streicher},
title = {Games semantics for linear logic},
booktitle = {Proceedings of the Sixth Annual IEEE Symp. on Logic in Computer Science, {LICS} 1991},
year = 1991,
editor = {Giles Kahn},
month = {July},
pages = {43--50},
location = {Amsterdam, The Netherlands},
publisher = {IEEE Computer Society Press}
}
